New Feats
Along with the expanded combat rule two new feats can also be used for those who want some serious action style combat.
Combat Acrobatics
Prerequisites: Dex 13+, Max Light armour.
Benefit: When using Jump, Climb, Tumble and Balance in combat, you do not provoke attack of opportunity.
Improved Combat Acrobatics
Prerequisites: Dex 13+, Max Light Armour, Combat Acrobatics.
Benefit: You do not provoke attack of opportunity when using Jump, Climb, Balance and Tumble in combat plus
you get a +1 modifier to these skills for combat purposes only.
Security Systems
Prerequisites: Int 13+, Disable device 3+ ranks, Computer Use 3+ ranks.
Benefit: You are trained at bypassing and installing security systems. You get a +2 modifier to any attempt made at bypassing any security system.
Chemistry
Prerequisites: Int 13+, Craft: chemistry 3+ ranks.
Benefit: You are trained in the use and composition of dangerous chemicals. With this feat you may combine chemicals and compounds to create either liquid explosives (DC 20) or acids (DC 15) or even potions with healing or other properties.
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