Albinoid
Tiny T-virus BOW Hit Dice: 2d10 (20 hp)
Initiative: +8 (+4 Dex, +4 Improved Initiative)
Speed: 20 ft.
Armor Class: 14 (4 Dex)
Attacks: Bite +4 melee, Electrical charge +2 ranged
Damage: Bite d4, Electrical charge d6 electrical
Face/Reach: 3 ft. by 3 ft./3 ft.
Special Attacks: Infectious
Special Qualities: None Saves: Fort +2, Ref +4, Will +1 Abilities: Str 13, Dex 18, Con 13, Int 8, Wis 9, Cha 10 Skills: Climb +4, Spot +3, Hide +10
Feats: Blind-Fight, Expertise, Improved Initiative, Iron Will, Lightning Reflexes
CR: 1
Sanity Loss: 0/1d4
Advancement: 3-4 HD (small), 5-7 HD (medium)
The Albinoid is an attempt to make small and fast BOW creatures that can infiltrate and infect enemy bases and areas swiftly. The Albinoid was created by injecting genetically altered salamanders with the T-virus. The Albinoids resemble large tadpoles at first, but soon grow into medium sized creatures.
Electrical charge – The Albinoid has the ability to discharge an electrical charge from its maw. This charge counts as a ranged touch attack weapon with a range of 5 ft., and deals d6 electrical damage.
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