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Resident Evil - The Umbrella Files [11]




Creatures and Enemies

When playing Resident Evil you will face an entirely different set of enemies than in Call of Cthulhu. There are no greater gods or great old ones, but there is plenty of unspeakable horror in the countless Umbrella B.O.W. projects. This section will provide complete stats and info on all the common and well-known BOW and mutations, along with stats for Umbrella operatives.

Infectious: All the B.O.W. and other creatures infected with the T or G-virus have the ability to infect those they bite, scratch or in other ways touch. When you are hit by an attack that causes infection, you must make a fortitude save (DC 10) or become infected with the virus in question. Infected beings lose 1hp / hour and 1 sanity / hour. If more than 30 minutes pass since infection, then the anti toxin is useless. Anyone who dies from the virus becomes a zombie according to the virus.

Mutative: Some of the T-virus creatures and all of the G-virus creatures have the ability to mutate and rapidly reproduce cells. Whenever a creature with the mutative ability drops to 50% of its starting hp, roll on the mutation table below to see the results.


MutationEffect

1 Multiple legs
Spidery legs spring forth from the creature’s torso granting it a +10 bonus to its speed.

2 Tentacle
A tentacle that adds 1 ranged touch attack at 15 ft. reach at +5 to hit, and +2 to Grapple
dealing d6 damage.

3 Massive growth
The creature grows to one size category larger, adding +2 to its strength. (Size modifier to AC also applies.)

4 Wings
The creature gains a 40 ft. fly (average) to its speed.

5 Blade claws
A long blade like claw shoots out from the creature’s arm, granting it an extra +4 melee attack that deals 2d10 damage.

6 Tougher skin
The creature gains a +2 to AC.

7 Poisonous spray
The creature starts to spray poisonous spores. Ranged touch attack +3. Target must make a
successful fortitude save (DC 15) or be poisoned.

8 Bone spikes
Large bone spikes spring from the entire body forcing anyone attempting to make a melee
attack at the creature to make a successful Reflex save (DC 15) or suffer d4 damage.

Poison: Some creatures are poisonous beyond the standard T-virus infection risk. This poison is the standard poison from the CoC rulebook (page 84, table 5-15) that has a save DC 12, Initial damage 0 and secondary damage 1d4 Dex.

Regeneration: The T-virus and G-virus are highly mutative and some of the larger creatures created by these viruses tend to regenerate their wounds fast. A creature with the Regeneration ability automatically heals d4 hp every d6 turn. However, damage that destroys cell structure such as fire and acid does not regenerate.

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